Audinate Dante-MY16-AUD User's Guide Page 20

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Dante Controller User Guide
Copyright © 2013 Audinate Pty Ltd. All rights reserved.
-20-
Latency
In Dante, variation in latency in the network is compensated for at the receiver. Each receiver has an Rx
latency setting. This setting defines the latency between the timestamps on the incoming audio samples
and when those samples are played out.
The typical default latency for a Dante device is 1 msec. This is sufficient for a very large network,
consisting of a Gigabit network core (with up to 10 hops between edge switches) and 100 megabit links to
Dante devices. Smaller, Gigabit-only networks can use lower values of latency (down to below 200µsec).
Recommended latency settings are displayed in Dante Controller and may also be found in the
documentation accompanying the product.
Note: The minimum latency available for a device connected to a 100 Mbps network port is 1 msec.
Latency and the Dante Virtual Soundcard
The Dante Virtual Soundcard allows a standard Apple Mac or Windows PC to function as a Dante device.
Because the Dante Virtual Soundcard runs on a general purpose computer without special hardware to
support Dante timing requirements, additional latency needs to be added to connections received from a
Dante Virtual Soundcard transmitter.
The Dante Virtual Soundcard is configured with custom latency values for reliable operation. Dante
devices with Rx channels that are subscribed to Tx channels from a Dante Virtual Soundcard transmitter
will automatically configure themselves to use these higher latency values for those channels only. The
latency on all other subscriptions on the receiver is unaffected.
Dante Control and Monitoring
In addition to automatic configuration and discovery, audio transport and routing, Dante-enabled devices
can also be controlled and monitored in various ways. This includes being able to view and change specific
parameters, such as clock configuration settings. Dante devices are also capable of sending status events
that can be viewed using Dante Controller. Status events include changes in clock status, or network
interface changes.
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